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NewTek LightWave 3D 2018.0.2 Build 3065 (Win/macOS)

2-03-2018, 20:17
NewTek LightWave 3D 2018.0.2 Build 3065 (Win/macOS)

NewTek LightWave 3D 2018.0.2 Build 3065 (Win/macOS) | Languages: English | File Size: 259.2 MB | 144.12 MB

Powerful. Intuitive. Streamlined. Proven. When time is short and the job impossible, LightWave 2018 simply delivers. Workflow enhancements and powerful new tools solve your animation and design challenges and streamline your creative process. Direct and robust, LightWave 2018 serves the artist first, for visual effects, motion graphics, game development, architectural visualization, product design and advertising.

LightWave 2018 New Features Overview:
New PBR Unified Renderer
Physically Based Rendering System
Render & Light Buffers
New Volumetric Engine
OpenVDB Support
New Lighting Architecture
Surface Editor, Material Nodes & Surface Preview
Virtual Reality Camera
Modifier Stack & Nodal Modifiers
New Cel Shader & Enhanced Edge Rendering
More Integrated FiberFX
Layout-based Parametric Shapes
Enhanced OpenGL
Physically Based OpenGL
Noise Reduction Filter
New Modeler Features

Workflow Enhancements:
UDIM Support Per-Object Interpolated / Brute Force Floating Viewports
Render Presets
Preview Render Pass
Multi-Selection Editing of Modifiers
Improved Render Progress View
Fixed Autokey Mode Improved Layer Tools in Modeler
Proportional Scaling in Layout
Image Viewer RGBA Channel Toggle
Image Viewer / VPR Normalize Display Toggle
Viewport Numeric Readout for Move and Scale
Preset Shelf Improvements
New Network Render Controller

Release Notes:
LightWave 2018 highlights include:

Physically Based Rendering System: Completely rewritten rendering, shading and lighting architecture for greater realism, accuracy and ease-of-use
Render and Light Buffers: Expanded workflow for render and light buffers that simplifies compositing and offers more flexibility, including real-time preview of new buffers in any viewport using VPR, as well as custom buffers using the node editor
Volumetric Engine and Open VDB Support: Using the new volumetric render primitives, artists can specify physically based properties, Scattering, Absorption and Emission parameters, along with powerful node networks
Light Capabilities: New lighting architecture brings physical lights that can be optionally visible to the camera, and improved loading of IES web files to better match the intensity of real manufactured lights
Surface Editor, Material Nodes and Surface Preview: The Surface Editor has been overhauled for the new shading system with powerful node-based materials that are presented with a familiar interface
Virtual Reality Camera: Includes both cylindrical and spherical modes for creating stereo 360-degree renders and animations for VR applications
Modifier Stack with New Deformation Nodes: Unlocks and simplifies the previously fixed order of operations for Bones, Morphs, Subdivision and Displacements with the ability to drag and drop to re-order mesh deformations interactively
Cel Shader and Enhanced Edge Rendering: Offers flexible non photoreal render control over material shading and allows gradient-based cel shading, while Edge Rendering uses any material available in the Surface Editor to shade any line
More Integrated FiberFX: Expanded to integrated closely with the new lighting and shading system and can use any material on the fibers. Fibers are now generated using the new primitive object architecture
Layout-based Parametric Shapes: Parametric shapes allow for creation of virtual primitive shapes in Layout that can be displaced, surfaced and rendered without needing any geometry
Noise Reduction Filter: Speeds up render times by using less Global Illumination rays and samples, while allowing for clean up of the resulting noise using filters instead of increased render settings
New Modeler Features: Layout View viewport shows the current camera view from Layout. Also new are fully interactive tools including Lattice, Smoothing, Array and Spline Bridge
Additionally, LightWave 2018 includes new enhancements to the Viewport Preview Renderer (VPR) and introduces many additional new features and improvements such UDIM texture support, more supported presets, FiberFX, Unity 5 support, and more.

System Requirements:

Intel Core 2 or AMD Athlon II Processor (or better)
64-bit System RAM: 4GB minimum
Available USB Port (for users with existing hardware dongles)

Operating System:
64-bit: Windows 7 through Windows 10 64-bit Edition


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